
- Overview
- Specification
- Technical Specification
- System Requirements
Overview
Radeon™ X1650Pro - Blistering graphics for games and movies.
The Radeon™ X1650Pro delivers stunning 3D graphics, excellent performance, and all the extensive features of a high-end graphics processor.
Your system will be able to handle the latest games, high definition digital video, and Windows Vista™with confidence. The X1650Pro is capable of displaying a billion colors more than competing graphics processors, boasts one of the highest video performance scores in the industry, and can bring today’s top games to life with outstanding shader performance and simultaneous high dynamic range lighting and full screen anti-aliasing, available only with ATI products.
Superior gaming performance and image quality
Experience cutting edge, 3D graphics with full screen anti-aliasing, high dynamic range lighting, and stunning shader performance.
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| Double your graphics potential CrossFire™ is the ultimate multi-GPU gaming platform, enabling game-dominating power from ATI CrossFire ready motherboards and multiple ATI graphics cards. |
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Why see millions when you could see billions? Witness your digital images burst with billion more colors in all of your graphics applications than you would with competing graphics boards. |
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| Prepare for a Window’s Vista™ Premium experience Prepare your PC with a graphics card that beats Microsoft’s stated GPU requirements for a premium Windows Vista experience. |
| Graphic Processor | ATI Radeon® X1650 Pro |
| Bus Type | PCI-Express® X16 slot |
| Memory | 512MB DDR-2 |
| Video Output | DVI (Dual Link) / VGA (D-Sub) / TV-Out |
| 3D API Support | Microsoft® DirectX™ 9.0, Shader Model 3.0 and OpenGL™ 2.0 |
| Pixel Pipeline | 12 Pixel Pipelines Architecture |
| Vertex Shader | 5 Vertex Shader |
| Resolution | Support up to 2560 x 1600 |
ATI Radeon™ X1650 Pro GPU
- Twelve pixel shader processors
- Five vertex shader processors
- 128-bit 4-channel DDR2 memory support
- Native PCI Express x16 bus interface
Ring Bus Memory Controller
- 256-bit internal ring bus for memory reads
- Programmable intelligent arbitration logic
- Fully associative texture, color, and Z/stencil cache designs
- Hierarchical Z-buffer with Early Z test
- Lossless Z Compression (up to 48:1)
- Fast Z-Buffer Clear
- Z/stencil cache optimized for real-time shadow rendering
Ultra-Threaded Shader Engine
- Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
- Full speed 128-bit floating point processing for all shader operations
- Up to 128 simultaneous pixel threads
- Dedicated branch execution units for high performance dynamic branching and flow control
- Dedicated texture address units for improved efficiency
- 3Dc+ texture compression
- High quality 4:1 compression for normal maps and two-channel data formats
- High quality 2:1 compression for luminance maps and single-channel data formats
- Multiple Render Target (MRT) support
- Render to vertex buffer support
- Complete feature set also supported in OpenGL® 2.0
Advanced Image Quality Features
- 64-bit floating point HDR rendering supported throughout the pipeline
- Includes support for blending and multi-sample anti-aliasing
- 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
- Includes support for blending and multi-sample anti-aliasing
- 2x/4x/6x Anti-Aliasing modes
- Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
- New Adaptive Anti-Aliasing feature with Performance and Quality modes
- Temporal Anti-Aliasing mode
- Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
- 2x/4x/8x/16x Anisotropic Filtering modes
- Up to 128-tap texture filtering
- Adaptive algorithm with Performance and Quality options
- High resolution texture support (up to 4k x 4k)
Avivo™ Video and Display Platform
- High performance programmable video processor
- Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding
- DXVA support
- De-blocking and noise reduction filtering
- Motion compensation, IDCT, DCT and color space conversion
- Vector adaptive per-pixel de-interlacing
- 3:2 pulldown (frame rate conversion)
- Seamless integration of pixel shaders with video in real time
- HDR tone mapping acceleration
- Maps any input format to 10 bit per channel output
- Flexible display support
- Dual-link DVI and VGA monitor
- Dual integrated 10 bit per channel 400 MHz DACs
- 16 bit per channel floating point HDR and 10 bit per channel DVI output
- Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
- Complete, independent color controls and video overlays for each display
- High quality pre- and post-scaling engines, with underscan support for all outputs
- Content-adaptive de-flicker filtering for interlaced displays
- Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
- Fast, glitch-free mode switching
- VGA mode support on all outputs
- Drive two displays simultaneously with independent resolutions and refresh rates
- 420 Watt ATX form factor or greater power supply
- Intel® Pentium® 4 or AMD® Athlon®, Athlon® 64, Athlon® XP CPU system
- Minimum 512MB system memory on system or higher
- 500MB available hard disk space
- One available PCI-Express X16 slot on system
- CD-ROM / DVD-ROM Drive for Graphics driver and application installation
- High-Resolution MultiSync or Multi-frequency monitors or any other VGA monitor for VGA connection
- Digital Flat Panel display or digital CRT display with DVI connector for DVI connection









